NEVER FADE AWAY – La sfida di Cyberpunk 2077
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A 2006 French documentary on Shooting games (STG).
NEVER FADE AWAY – La sfida di Cyberpunk 2077
0
Japon : 30 ans d'arcade
2003
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Japon : Histoire du fighting game
2005
0
Japon : Histoire du Rhythm Game
2004
0
Discover how Sony entered the video game market and created a console that took the world by storm, forever transforming the gaming landscape.
The Story of PlayStation
2023
4
Retro Gaming Volume One
2005
7
Magic: The Gathering is the most popular collectible card game in the world. At Magic's Pro Tour, players from around the globe compete to prove who is the best. They are writers, game theorists, jewelry apprentices, female pioneers, and teenage geniuses.
Enter the Battlefield: Life on the Magic - The Gathering Pro Tour
2016
6
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
The Power of Glove
2017
6
Filmmaker Robin Benger covered 14 wars in 24 countries as a veteran TV producer but nothing prepared him for the discovery that war was being waged in the basement of his own home. He discovered that "first person shooter" games, and violence-centred gaming, are taking over as the entertainment of choice for a whole generation of (mostly) teenage males. Entering into that world, he began filming in cyber-cafes, games manufacturers‚ conventions, and mega gaming tournaments, even tracking down the designer of the very game causing him so much friction with his own son.
First Person Shooter
2002
5
This documentary offers an honest look at our fraught, complex relationship to video games from the perspectives of gamers and their concerned parents.
Not a Game
2020
4
"Spelkollektivet: To Build a Castle" is the story of the world's largest co-living space for game developers, and the people living there. Follow the founder James Newnorth as he navigates the many obstacles of turning an untried idea into reality. Meet the three indie devs Leene Künnap, Matej Jan and Michal Roch as they work on their respective games, "Death and Taxes", "Pixel Art Academy" and "Lords and Villeins". Find out if Spelkollektivet fosters the next indie dev star.
Spelkollektivet: To Build a Castle
2024
0
In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.
The Great Game: The Making of Spycraft
2024
0
In 1999, Konami Corp. introduced a Japanese-influenced coin-operated arcade stand-up to the U.S. It's draw was unheard of for a video game: the combination of music, competition, and interactive video-gameplay along with actual physical activity. Four years later, Dance Dance Revolution (DDR) has become one of the most popular game crazes stateside and found easily in video game stores and in nationwide retail markets. This story explores the youth culture surrounding the game and follows a group of devoted players and documents their interactions at various arcades and tournaments.
Dance Dance Documentary
2004
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A retrospective of Days Gone's history; from its announcement through its initial release and beyond. Days Gone: PlayStation's Not So Hidden Gem explores the video games life span including its critical reception, developments and why it may have been treated unfairly when it launched.
Days Gone: PlayStation's Not So Hidden Gem
2021
10
A critical analysis by Jacob Geller analyzing the depiction of head- (or consciouness-) transplants in video games such as Wolfenstein 2 or Soma in parallel with the history of the almost-father of head transplants (his experiences having been limited to monkeys), Robert Joseph White. How did we end up moving the center of human consciouness from the heart to the brain ? Where does the soul come in to play here? When is the body / Theseus' ship no longer the body / Theseus' ship for having had its limbs / its wood transplanted too much ?
Head Transplant and the Non-Existence of the Soul
2022
10
Two men and one woman addicted to videogames are interviewed to tell their stories. In this documentary, they are animated characters resembling the ones on computer games.
Jag var en vinnare
2016
5
Viewers are invited to take a 30-minute journey through the creativity-first approach heralded by Telltale's expansive catalog. From their adventurous takes on cinematic classics such as Back to the Future and Jurassic Park to their well-received Minecraft spinoff, Telltale has paired clever marketing with equally clever storytelling to build an unparalleled voice in the video game industry. As many users move toward a more streamlined future in which movies, music, games, books, and all forms of consumable media are simply one multisensory experience, Telltale remains at the forefront of the innovation conversation.
Telltale Games: Story Mode
2015
7
An anti-western propaganda film about the influences of American visual and consumption culture on the rest of the world, as told from a North Korean perspective.
Propaganda
2013
8
In 2014, YouTuber DenkOps (Chris Denker) created a fictional version of himself inside of a pro wrestling video game. 8 years and 1.5 million fans later, it's time to turn fiction into reality. This documentary follows Chris's odyssey into the very real world of professional wrestling, with every bump, botch, & breakdown that occurs along the way. Can he make it through training and prove he has what it takes to do this for real? Or will he find himself... in danger? It’s definitely not a game anymore.
Chris Danger: Creating a Superstar
2022
0
As a leading recognized gaming expert for over 15 years, David Wilhite has taught hundreds of thousands of people how to increase their odds against the casino just by playing smart! Now David puts his expertise to work against the Lottery/Lotto. Analyzing all the odds and probabilities. David shows you how to wheel your favorite numbers to your advantage. David also shows you how to find the numbers that are most often drawn in your Lottery/Lotto.
Winning Lotto Lottery Strategies
1997
1